![PDF] A GPU-friendly method for high dynamic range texture compression using inverse tone mapping | Semantic Scholar PDF] A GPU-friendly method for high dynamic range texture compression using inverse tone mapping | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/535a1243d5ebe82f07f0ab40b1e5263bad4df11a/3-Figure2-1.png)
PDF] A GPU-friendly method for high dynamic range texture compression using inverse tone mapping | Semantic Scholar
GitHub - KhronosGroup/Basis-Universal-Transcoders: A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.
![yuzu on Twitter: "Introducing GPU Accelerated ASTC Texture Decoding. This features leverages the computing power of the GPU to drastically reduce texture decoding times. Check it out in Early Access https://t.co/gfu9iW7Lez #yuzuemu # yuzu on Twitter: "Introducing GPU Accelerated ASTC Texture Decoding. This features leverages the computing power of the GPU to drastically reduce texture decoding times. Check it out in Early Access https://t.co/gfu9iW7Lez #yuzuemu #](https://pbs.twimg.com/ext_tw_video_thumb/1361785964813836291/pu/img/-1Zbg1YpMa7EgHlX.jpg)
yuzu on Twitter: "Introducing GPU Accelerated ASTC Texture Decoding. This features leverages the computing power of the GPU to drastically reduce texture decoding times. Check it out in Early Access https://t.co/gfu9iW7Lez #yuzuemu #
![Compressed GPU texture formats – a review and compute shader decoders – part 3/3 – Maister's Graphics Adventures Compressed GPU texture formats – a review and compute shader decoders – part 3/3 – Maister's Graphics Adventures](https://themaister.net/blog/wp-content/uploads/2021/08/trits.png)