![TIL that Nintendo 64 software rarely took advantage of 64-bit data precision operations. N64 game-titles generally used faster (and more compact) 32-bit data-operations. 32-bit code executed faster and required less storage space ( TIL that Nintendo 64 software rarely took advantage of 64-bit data precision operations. N64 game-titles generally used faster (and more compact) 32-bit data-operations. 32-bit code executed faster and required less storage space (](https://external-preview.redd.it/Xii2AnfeXEjCyXIKCk_JlR2YtKABN-7dAJYOu0tjKfc.jpg?auto=webp&s=6583fda92b11171acacb4851693ada151b5b20fe)
TIL that Nintendo 64 software rarely took advantage of 64-bit data precision operations. N64 game-titles generally used faster (and more compact) 32-bit data-operations. 32-bit code executed faster and required less storage space (
![Nintendo Player – A Not-For-Profit Classic Gaming Fansite - Battered and Fried: The Man-Eating Monstrosity Dominating Nintendo 64 Preservation Nintendo Player – A Not-For-Profit Classic Gaming Fansite - Battered and Fried: The Man-Eating Monstrosity Dominating Nintendo 64 Preservation](http://www.nintendoplayer.com/features/n64/gameshark.jpg)
Nintendo Player – A Not-For-Profit Classic Gaming Fansite - Battered and Fried: The Man-Eating Monstrosity Dominating Nintendo 64 Preservation
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